Edinburgh, 26 — 28 September 2013

Social Experience Design

Designing social websites and applications, or adding a social dimension to an existing project, entails unique challenges way beyond those involved in creating experiences for individuals interacting alone with an interface. Any of the following sound familiar?

  • We are a team being asked to add “social” or “gamification” to our site!
  • We have an active community on our site but people are misbehaving. How can we get that under control?
  • We want to build a really cool social experience around [thingy] but we’re not sure how to get people to come join the fun.
  • We have a great idea for a social utility but we don’t want to have to first re-create the social infrastructure of the web inside of it.
  • People come and read our content, but they’re invisible to each other. How can we peel away the layers so they can participate with each other?
  • I’m worried I’m missing an opportunity to help my members connect with each other in the real world.
  • I need to design a mobile companion to our site and it need to be more social. Where do I start?

In this workshop, we’ll address these challenges and more. You’ll explore the landscape of social user experience design patterns and anti-patterns, focusing on the contexts in which specific interface designs work well and the unintended consequences that make some UI ideas seem like a good idea until they turn around and bite you in your app. Starting with a foundational set of high-level practices that underpin the individual interaction, Erin will present rules and tips for how to mix-and-match the individual social patterns and best practices to create compelling social experiences. Workshop activities will involve group discussions and sketching to explore the application of social interaction patterns to specific scenarios.

Who is this workshop for? Designers, developers, architects and product specialists all need to work together to create compelling social experiences online and this workshop will be relevant to anyone who has to plan, design, build, or bring to market social websites and applications.

What will you learn? By the end of this very full day you will be able to:

  • understand, visualize, and communicate clearly about the social design landscape
  • apply a set of core social design principles to a wide variety of contexts
  • create models for the representation of people and social objects in your app
  • add social features intelligently (and incrementally) to an existing site
  • design reputation features to enable the type of community (competitive? collaborative?somewhere in between?) you want
  • enable sharing and engage organic word-of-mouth growth to launch your project
  • embrace openness and leverage the existing open social infrastructure of the web
  • introduce representations of presence into an experience so that your users can find andrelate to each other
  • tie your virtual experiences to the real world in space and time by connecting to maps,geolocation, and calendaring tools
  • figure out an enterprise social media strategy for your client, boss, or startup

1/2 Day includes:

  • Presentations and stories for context
  • Group discussions
  • Group brainstorms and sketching

Erin Malone

Erin has over 20 years of experience leading experience design teams and designing websites, mobile applications, social experiences and system-wide components and best practices. A principal of Tangible UX, she has led user experience projects for Verizon, Intuit, Netflix, Ask.com, TreeRing, Togetherville, Grokker, SocialText, Wisegate, JackBe, Yahoo! and a bunch of other small and large companies. Prior to Tangible she worked at Yahoo!, AOL, AltaVista, Adobe and Kodak.

She was a founding member of the IA Institute, former chief editor of Boxes and Arrows for 5 years and is the co-author, with Christian Crumlish, of the book Designing Social Interfaces, published by O’Reilly Media.

 

About EuroIA

Over the past nine years, we have broken down cultural barriers, initiated dozens of conferences across Europe, and forged careers. We are proud of our accomplishments, but we know we can achieve even more.

Today, our focus is on breaking down global barriers and sharing information far beyond European borders. This is why our programme now features presentations from the Americas, Asia, and the Pacific Rim.

Yet we remain European. So, what is “Europe”? In terms of geography, we’re east of Greenland, west of Moscow, south of the Artic, and north of the Mediterranean. But the geography is secondary. “Europe” is more a state of mind than an area on a map. But that doesn’t make it less distinct.

Learn. Share. Network. That is what we help you do. And we hope to see you in Edinburgh.

Location and Date

September 26 — 28 2013
Save EuroIA 2013 to your calendar of choice: iCal | Outlook | Google Calendar

Sheraton Grand Hotel & Spa
1 Festival Square,
Edinburgh,
City of Edinburgh EH3 9SR, United Kingdom

For conference rate book using this link.

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